Dr. Alexander Hilbert (
tarakan) wrote in
thegalley_tlv2022-08-05 09:10 am
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hard times / open!
Hilbert is fine. He is just fine. He has to be just fine because the alternative, getting angry about this, won't be of any use. Push it all down, deal with feelings later, just focus on the here and now for the moment. He has a specific end date for his crimes. He will get out of here eventually. He is fine.
He's not fine, but considering he honestly has no idea how to deal with that, repression is the name of the day.
It's no big secret that Dr. Nerd doesn't have much experience with manual labor. Whenever he does his shift at the oar bank, at the end of it, he leaves without hesitation, but then spends the next few minutes in a nearby corridor, out of the main flow of traffic, inspecting the blisters on his hands. He'll try and grab the attention of anyone else who looks beaten up or not used to this sort of work before rather rudely trying to manhandle them in the corridor, away from prying eyes as well.
The yard is Hilbert's place of choice, especially as there's a few chessboards set up. And Hilbert is annoyingly good at chess. Most days you can find him sitting at a chessboard, thinking to himself, while also scanning the yard for anybody who might give him a good game as well as just looking for someone in particular. If he spots an Advocate, however, he'll walk up to them and ask two questions. One, is there any way for Prisoners to request or purchase certain items? Two, have they seen a young man, smaller than he is, who goes by the name of John Mandrake?
It's not that Hilbert's worried about Mandrake or anything. Certainly not. That would imply sentimentality and he has no room for that. It's simply that he'd rather the young man not be on this ship. That's it. Nothing more.
He's not fine, but considering he honestly has no idea how to deal with that, repression is the name of the day.
It's no big secret that Dr. Nerd doesn't have much experience with manual labor. Whenever he does his shift at the oar bank, at the end of it, he leaves without hesitation, but then spends the next few minutes in a nearby corridor, out of the main flow of traffic, inspecting the blisters on his hands. He'll try and grab the attention of anyone else who looks beaten up or not used to this sort of work before rather rudely trying to manhandle them in the corridor, away from prying eyes as well.
The yard is Hilbert's place of choice, especially as there's a few chessboards set up. And Hilbert is annoyingly good at chess. Most days you can find him sitting at a chessboard, thinking to himself, while also scanning the yard for anybody who might give him a good game as well as just looking for someone in particular. If he spots an Advocate, however, he'll walk up to them and ask two questions. One, is there any way for Prisoners to request or purchase certain items? Two, have they seen a young man, smaller than he is, who goes by the name of John Mandrake?
It's not that Hilbert's worried about Mandrake or anything. Certainly not. That would imply sentimentality and he has no room for that. It's simply that he'd rather the young man not be on this ship. That's it. Nothing more.
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He gestures towards Daniel, "Hence, our conversation."
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Which isn't entirely true. If he finds a use for Daniel, he'll take advantage of that. But Daniel himself doesn't need to know it. And, again, that's if he finds a use for Daniel.
"Can you tell me more about the man who tutored you?"
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He moves his King out of check, though he can already see he's been defeated. "He taught me how to harvest vitae from - from people. He told me he was saving me, but it was really to extend his own life."
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"What do you mean by harvesting vitae?" A pause, as he moves his bishop. "Checkmate, by the way."
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"Certain animals, humans included, secrete Vitae in the blood when they are terrified and - and in pain. So Alexander taught me how to extract that from - from people."
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There's a pause as Hilbert thinks things over. "Did the Vitae have any other applications? It seems silly to have an extended life if you could still die from cancer, for example."
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He sets up the game again, though he isn't certain he wants to play again.
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"I mean no disrespect, but your tutor sounds selfish. Cruel as well."
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But he's already making a mental note to study it.
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There's a pause before Hilbert shrugs. "Considering we are not on the Barge, I doubt I could be much use."
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If he could get his hands on the amnesia potion somehow, if he could have that in his hands again, Daniel would do almost anything.
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"All we have to do now is get back to Barge."
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It would at least be something to do. And if they never get back to the Barge, then it doesn't actually matter.
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"I expect we will see more of each other."
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